07-30-2024, 03:07 AM
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#1 |
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Human being with feelings
Join Date: Sep 2021
Location: The Hague, the Netherlands
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Hope you find this useful:
https://melodiefabriek.com/sound-tec...mation-reaper/ Didn't want to make this article too long, so this explore the basis imo. Feedback is very much welcome!
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Greetings, Marco Raaphorst |
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07-30-2024, 05:15 AM
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#2 |
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
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CCs are supposed to be handled sample accurate with all plugins.
Parameter automation can't be handled sample accurate by VST2 (by definition of the VST2 API) it can be handle sample accurate by VST3, but AFAIK, most VST3s don't do that. It's even more complicated with JFSX. No idea regarding other plugin formats. |
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07-31-2024, 12:53 AM
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#3 | |
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Human being with feelings
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Quote:
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Greetings, Marco Raaphorst |
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07-31-2024, 01:36 AM
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#4 | |
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Human being with feelings
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Quote:
CCs can be defined to be "standard" (7 bits) an "High resolution" (14 Bit). Both is fully supported by Reaper. Plugins can adhere to high resolution if that is useful for their functionality. It's up to the plugin designer if they implement such feature. |
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07-31-2024, 05:21 AM
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#5 | |
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Human being with feelings
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Quote:
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Greetings, Marco Raaphorst |
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07-31-2024, 07:18 AM
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#6 |
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Human being with feelings
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When selecting CC for a "lane" in the Midi Editor, You see "More (CC0-31 14 Bit)" at the bottom and them you can select e.g. "02/34 Breath 14 Bit".
It should be written in the docs of a plugin which 14 Bit CCs it adheres to . E.g. the "Swam" VSTIs I use can be set to use 14 Bit CC for all Midi driven parameters. |
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07-31-2024, 07:57 AM
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#7 |
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Human being with feelings
Join Date: Sep 2021
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Thanks. I don't think Kontakt supports 14 bit CC.
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Greetings, Marco Raaphorst |
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07-31-2024, 11:22 AM
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#8 |
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
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I think you are right.
But when doing a complex instrument in Kontakt that is done by scripting, AFAIK, you can receive both parts of a High Resolution CC and combine them manually to a 14 bit value to use it as a parameter for the sound engine. |
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