05-29-2009, 06:07 AM
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#1 | ||
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Super Moderator (no feelings)
Join Date: Dec 2007
Location: On or near a dike
Posts: 9,837
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How to report bugs: Thank you for reporting a bug! Here's how you can make a bug report most helpful for us all: What is a REAPER bug anyway? + Native Reaper functions misbehaving (used to work on previous version, unexpected change in behavior of that function, obvious regression) 1. Bug report format * Give your report a meaningful title Use a few descriptive words for a thread title like "[6.10]Crash in WTF.DLL when moving item" or "[6.11]XY action not working" if possible.* Provide steps to reproduce the bug If a bug can't be reproduced, it's incredibly hard to fix it. Please write a recipe or list of steps that have to be executed in order to reproduce the bug.* Describe what you expect to happen and what happens instead. A short description of what you did exactly, what you expected to happen and what really happened instead. (No novels please* List your computer specs This should always include:* Create a little project demonstrating the bug If you see fit, create a little project stripped down to what's needed to demonstrate and reproduce the bug. Media files are not needed in most cases, so attach the .RPP project file, or (if it's bigger or media files play a role in the bug) upload it to a file hoster and post the link.* Please post error/crash messages!
2. How to submit crash logs: Windows 1) If Windows gives you crash notification window that includes text such as: Faulting application name: reaper.exe, version X.X.X.xTake a screenshot or copy all of the text available in that window to include with your post. 2) If REAPER quits to the desktop unexpectedly, then you will need to run the event viewer to see why. To run the event viewer, go to the start menu, choose "Run", and type "eventvwr" followed by enter. Alternatively (depending on the Windows version you are using) you can search the start menu for "event viewer", or go to Control Panel / Administrative Tools / Event Viewer.Once you are running the Event Viewer, you will need to navigate to Windows Logs->Application. This will likely be a very large list of events, so you can search this list using Ctrl+F and enter "REAPER". The source of the event that is most helpful is "Application Error", and the level is "Error". In this there should be text such as: Take a screenshot or copy all of the text available in that window to include with your post. If this doesn't work, you can also configure Windows to create a dump file if reaper.exe crashes. To do this, run the REAPER installer, go to "optional functionality", and enable "Configure Windows to save REAPER crash dumps." Reboot your computer, then run REAPER and duplicate the crash. Once the crash occurs, a dump file should be created in %LOCALAPPDATA%\CrashDumps (Start->Run, paste that path in there). If you create a dump file this way, see the next section: 3) If REAPER hangs and is not responsive, but does not outright crash, you can generate a dump file which will be helpful in determining why. To create a dump file, while REAPER is not responding, open the task manager (Ctrl+Alt+Delete, then choose Task Manager), right click on reaper.exe, and choose "Create Dump File". The task manager should respond with a box that states the path to a file that it generated. Once you have a dump file: you will want to .zip this file (it may be quite large), then upload it somewhere in order to share it with us. PLEASE NOTE -- for your own privacy you should not share links to dump files publicly. Instead, upload the zipped file somewhere private (e.g. dropbox, wetransfer, etc), and email a link to support at cockos dot com, and include a copy of your bug report. macOS 1) If macOS gives you a Problem Report window, choose "Show Details" and proceed to step 3. [B][I]2) If the crash happened earlier and you didn't save the log, you can find them via the 'Console' app (the easiest way to do that is to use Cmd+Space to run spotlight, then type "Console.app" and enter). Once within Console.app, select "Crash Reports", then scroll the list to find the log that corresponds to your crash. 3) Once you have the crash report (via method 1 or 2) -- if you can email an entire copy of this crash report to support at cockos dot com, that would be ideal. If you want to include only a small section for a forum post, you should include the Version: lines, the "Crashed Thread" line (noting the thread that crashed, e.g. "X")... ...and scroll down to find the "Thread X" line, and copy the dozen or so lines following that until the next "Thread" line. BSOD/Computer restarts itself: If you had a Blue Screen Of Death (BSOD), the most simple thing to do is noting the informations on the screen with pen and paper (or grab your DigiCam..Thanks for reading!
Last edited by Ollie; 03-29-2024 at 04:19 AM. Reason: added more dump file info |
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05-31-2009, 01:13 PM
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#2 |
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,561
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Maybe this could be helpful for XP users http://www.kellys-korner-xp.com/win_xp_logfiles.htm
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// MVHMF I never always did the right thing, but all I did wasn't wrong... |
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08-04-2010, 11:13 AM
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#3 |
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Human being with feelings
Join Date: Jun 2008
Location: Baja, Mexico
Posts: 184
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What's the procedure to report bugs on MAC/OS X?
I have a crash report file that the attachment manager says is too big…
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Please, listen to my music and give your opinion. I am trying to learn, so I am all ears! http://www.soundclick.com/aladeaire |
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08-04-2010, 11:14 AM
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#4 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,578
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It's usually only the top of the OSX crash report that is interesting (the part that shows the call stack for the crashed thread).
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01-20-2011, 03:34 PM
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#5 |
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Human being with feelings
Join Date: Nov 2010
Posts: 20
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I expected to click on the FX button to pull up my Plug-in and Reaper stops working.
I opened an recent project. Clicked on the FX button of the track i previously recorded the FX midi notes on. The FX window opens and I can see the FX and then the system crashes. Everytime. I tried the same FX that was on another track and it worked in that project. Faulting application name: reaper.exe, version: 3.7.4.0, time stamp: 0x4d14d84c Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x0000000000000000 Faulting process id: 0x13c8 Faulting application start time: 0x01cbb8efd7db9c36 Faulting application path: Z:\Program Files\REAPER (x64)\reaper.exe Faulting module path: unknown Report Id: 2e5b2f05-24e3-11e0-87e0-00248c66483d - System - Provider [ Name] Application Error - EventID 1000 [ Qualifiers] 0 Level 2 Task 100 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2011-01-20T22:18:18.000000000Z EventRecordID 6120 Channel Application Computer Frankenstein Security - EventData reaper.exe 3.7.4.0 4d14d84c unknown 0.0.0.0 00000000 c0000005 0000000000000000 13c8 01cbb8efd7db9c36 Z:\Program Files\REAPER (x64)\reaper.exe unknown 2e5b2f05-24e3-11e0-87e0-00248c66483d Windows 7 Ultimate x64 Reaper v3.74/x64 ASIO4All v2 Realtek High Definition Audio Intel Core 2 Quad Q9550 @ 2.83GHz 8 GB RAM |
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01-20-2011, 03:38 PM
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#6 | |
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Human being with feelings
Join Date: Nov 2010
Posts: 20
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SORRY OLLIE I AM POSTING IN THE WRONG PLACE. I WILL REPOST AGAIN.
Quote:
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09-06-2011, 09:29 AM
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#7 |
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Human being with feelings
Join Date: Mar 2009
Location: Lynchburg, VA
Posts: 92
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I installed the 64 and 32 bit versions of Reaper on my brand new MB Pro (Running OS X, not Lion). After installing my plugins, I went into Reaper to activate my plugins. Once it was activated, and I went to take the effect off of the effects list for the channel, Reaper would crash.
I tested it over and over. The plugins that crashed it were mainly from IK multimedia. They do not crash in Windows. Here is the crash info. I may as well be reading Jananese. Thanks for taking the time to look at this for me. I was expecting my Mac to be worry free, but can't even use Reaper 5 minutes... It's crashing in the 32 bit version of Reaper. Process: REAPER [990] Path: /Users/MarkStephens/Desktop/REAPER.app/Contents/MacOS/REAPER Identifier: com.cockos.reaper Version: ??? (4.02) Code Type: X86 (Native) Parent Process: launchd [90] Date/Time: 2011-*‐09-*‐05 23:20:46.083 -*‐0400 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 5925 sec Crashes Since Last Report: 5 Per-*‐App Interval Since Last Report: 1548 sec Per-*‐App Crashes Since Last Report: 5 Anonymous UUID: A8ABA2EC-*‐3FE6-*‐402F-*‐ABC2-*‐6618C90BDD08 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020 Crashed Thread: 0 Dispatch queue: com.apple.main-*‐thread Thread 0 Crashed: Dispatch queue: com.apple.main-*‐thread 0 com.apple.CoreFoundation 0x997b212f CFBundleUnloadExecutable + 31 1 ...ltimedia.vst.PhilharmonikCE 0x00f1e99e AGain::~AGain() + 350 2 ...ltimedia.vst.PhilharmonikCE 0x00f20aee AudioEffect::dispatchEffectClass(AEffect*, int, int, int, void*, float) + 126 3 com.cockos.reaper 0x0020e3a4 _ZN16VST_HostedPlugin5CloseEv. + 219 4 com.cockos.reaper 0x0020dd77 VST_HostedPlugin::~VST_HostedPlugin() + 23 5 com.cockos.reaper 0x0022cef4 FxDsp::~FxDsp() + 404 6 com.cockos.reaper 0x0023c768 FxChain::removeDspFromChain(int, bool) + 232 7 com.cockos.reaper 0x00238f19 FxChain::dialogProc(HWND__*, unsigned int, unsigned long, long) + 10137 8 com.cockos.reaper 0x00236739 FxChain::staticDialogProc(HWND__*, unsigned int, unsigned long, long) + 73 9 com.cockos.reaper 0x00327e0a SwellDialogDefaultWindowProc(HWND__*, unsigned int, unsigned long, long) + 74 10 com.cockos.reaper 0x00320d34 -*‐[REAPERSwell_hwnd onSwellCommand:] + 356 11 com.apple.AppKit 0x93382a26 -*‐[NSApplication sendAction:to:from:] + 112 12 com.apple.AppKit 0x93462255 -*‐[NSControl sendAction:to:] + 108 13 com.apple.AppKit 0x9345dd02 -*‐[NSCell _sendActionFrom:] + 169 14 com.apple.AppKit 0x9345cff9 -*‐[NSCell trackMouse:inRect fView:untilMouseUp:]+ 1808 15 com.apple.AppKit 0x934b26ed -*‐[NSButtonCell trackMouse:inRect fView:untilMouseUp:]+ 524 16 com.apple.AppKit 0x9345ba4f -*‐[NSControl mouseDown:] + 812 17 com.apple.AppKit 0x93459a58 -*‐[NSWindow sendEvent:] + 5549 18 com.apple.AppKit 0x9337260b -*‐[NSApplication sendEvent:] + 6431 19 com.cockos.reaper 0x001dbfb9 -*‐[REAPERapp sendEvent:] + 297 20 com.apple.AppKit 0x93306253 -*‐[NSApplication run] + 917 21 com.apple.AppKit 0x932fe289 NSApplicationMain + 574 22 com.cockos.reaper 0x00002599 _start + 208 23 com.cockos.reaper 0x000024c8 start + 40 Thread 1: Dispatch queue: com.apple.libdispatch-*‐manager 0 libSystem.B.dylib 0x90317382 kevent + 10 1 libSystem.B.dylib 0x90317a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x90316f59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x90316cfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x90316781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x903165c6 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x902f0afa mach_msg_trap + 10 1 libSystem.B.dylib 0x902f1267 mach_msg + 68 2 com.apple.audio.midi.CoreMIDI 0x007930c1 XServerMachPort::ReceiveMessage(int&, void*, int&) + 155 3 com.apple.audio.midi.CoreMIDI 0x007b197a MIDIProcess::RunMIDIInThread() + 150 4 com.apple.audio.midi.CoreMIDI 0x007942d9 XThread::RunHelper(void*) + 17 5 com.apple.audio.midi.CoreMIDI 0x00793ca6 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x9031e259 _pthread_start + 345 7 libSystem.B.dylib 0x9031e0de thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x902f0c0e mach_wait_until + 10 1 libSystem.B.dylib 0x90378429 nanosleep + 345 2 libSystem.B.dylib 0x903782ca usleep + 61 3 com.cockos.reaper 0x0034ab02 Sleep(int) + 34 4 reaper_video.dylib 0x16eb7b67 videoDecodeThread(void*) + 887 5 com.cockos.reaper 0x00029888 TimeMap_BuildToBuf(ReaProject*, WDL_TypedBuf<timeMapEntry>*) + 1640 Thread 4: 0 libSystem.B.dylib 0x902f0b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x9031e6e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9034d5a8 pthread_cond_timedwait_relative_np + 47 3 com.cockos.reaper 0x0034ad90 WaitForSingleObject(void*, unsigned int) + 544 4 com.cockos.reaper 0x000d43cf WorkerThreadInst::threadProc(void*) + 2703 5 com.cockos.reaper 0x0034a7ef __threadproc(void*) + 31 6 libSystem.B.dylib 0x9031e259 _pthread_start + 345 7 libSystem.B.dylib 0x9031e0de thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x902f0b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x9031e6e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9034d5a8 pthread_cond_timedwait_relative_np + 47 3 com.cockos.reaper 0x0034ad90 WaitForSingleObject(void*, unsigned int) + 544 4 com.cockos.reaper 0x000d43cf WorkerThreadInst::threadProc(void*) + 2703 5 com.cockos.reaper 0x0034a7ef __threadproc(void*) + 31 6 libSystem.B.dylib 0x9031e259 _pthread_start + 345 7 libSystem.B.dylib 0x9031e0de thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x902f0b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x9031e6e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9034d5a8 pthread_cond_timedwait_relative_np + 47 3 com.cockos.reaper 0x0034ad90 WaitForSingleObject(void*, unsigned int) + 544 4 com.cockos.reaper 0x000d43cf WorkerThreadInst::threadProc(void*) + 2703 5 com.cockos.reaper 0x0034a7ef __threadproc(void*) + 31 6 libSystem.B.dylib 0x9031e259 _pthread_start + 345 7 libSystem.B.dylib 0x9031e0de thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x902f0b5a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x9031e6e1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9034d5a8 pthread_cond_timedwait_relative_np + 47 3 com.cockos.reaper 0x0034ad90 WaitForSingleObject(void*, unsigned int) + 544 4 com.cockos.reaper 0x000d43cf WorkerThreadInst::threadProc(void*) + 2703 5 com.cockos.reaper 0x0034a7ef __threadproc(void*) + 31 6 libSystem.B.dylib 0x9031e259 _pthread_start + 345 7 libSystem.B.dylib 0x9031e0de thread_start + 34 Thread 0 crashed with X86 Thread State (32-*‐bit): eax: 0xa0c0825c ebx: 0x997b211e ecx: 0xa0c0825c edx: 0x00000000 edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffcf58 esp: 0xbfffcf20 ss: 0x00000023 efl: 0x00010286 eip: 0x997b212f cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f cr2: 0x00000020 |
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09-06-2011, 12:25 PM
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#8 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,578
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That crash is, as you observed, happening within the Philharmonik VST, while unloading the plugin. I'll see if we have that plugin to try to reproduce, and see if there is something we can do to prevent it from crashing.
In the meantime, is there an AU version of that plugin you can try? |
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09-06-2011, 12:37 PM
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#9 |
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Human being with feelings
Join Date: Mar 2009
Location: Lynchburg, VA
Posts: 92
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It happened on more than just the one plugin... it happend on CSR (Classik Studio Reverb), Amplitube, and even a Toontrack product (EZ Mix or EZ Player Pro, I can't remember).
I am going to delete and reinstall the 32 bit versions tonight. I'll keep you posted. Thanks again! |
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09-06-2011, 12:45 PM
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#10 |
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 16,578
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Let's continue the conversation back over here please: http://forum.cockos.com/showthread.php?p=807716
This thread is not the place for specific bug reports, it's about how to report bugs. |
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09-22-2011, 09:32 AM
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#11 |
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Human being with feelings
Join Date: Jul 2010
Posts: 4
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I am running OSX 10.6.8. I created a project and have been recording audio into it. Ever since the new version 4, If I create a Bus track (or folder) and group say all the guitars in it so I can apply one Fx to all tracks in that group, then I choose to do a render of the master mix be it wav, mp3 or whatever, the render will exclude any track that is in a group. Then when I go back to the project, anything in groups will not have audio. I can see the meters on the mixer are lighting up on the screen, but no audio. If I close the project and reopen it, I now have audio. I can render everything fine when they are not in groups (or folders). This was not an issue in version 3.
Thanks! |
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10-10-2011, 12:54 PM
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#12 |
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Human being with feelings
Join Date: Jul 2010
Location: Dortmund, Germany
Posts: 76
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.dumb.
Last edited by Don Onkelai; 10-10-2011 at 01:10 PM. |
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10-10-2011, 12:58 PM
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#13 |
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,890
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This thread is "how to report bugs". Not to report bugs in it.
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02-04-2012, 08:44 AM
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#14 |
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Human being with feelings
Join Date: Jan 2012
Posts: 1
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I put an effect on the left item, tried to highlight by right click then dragging, but it did not work; then I was able to highlight by dragging with left click at the top and isolating an area. when to actions, crossfade, and wanted to add a cross fade in this chosen time (action menu says I can also do it with an x). no cross fade results. can crossfade if auto crossfade is on, but that is not what I am trying to do. I
windows 7, quadcore, 8 gigs of ram |
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10-25-2012, 09:00 AM
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#15 |
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Human being with feelings
Join Date: Oct 2012
Location: Montréal
Posts: 1
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Hi, I'm just starting Reaper free version (trys for a mounth) and when I push the "play buttom" nothing happens. What should I do
thanks |
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10-25-2012, 11:05 AM
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#16 | |
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Human being with feelings
Join Date: Aug 2010
Location: A metropolitan bubble
Posts: 1,126
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Erm...
Quote:
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"All the violence done to words is so vile that one can hardly bear to hear them any longer." - Adorno and Horkheimer |
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